module ChainsawRevolution
{ 
 	imports
	{
		Base
	}
	
	/************ Chainsaw ************/ 
 
	item Chainsaw
	{
		MaxRange	=	1.8,
		WeaponSprite	=	Chainsaw,
		MinAngle	=	0.2,
		Type	=	Weapon,
		RequiresEquippedBothHands = TRUE,
		MinimumSwingTime	=	3.0,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.12,
		Categories	=	Blade,
		ConditionLowerChanceOneIn	=	20,
		Weight	=	4.5,
		SplatNumber	=	0,
		PushBackMod	=	0.3,
		MinDamage	=	1,
		MaxDamage	=	2,
		SubCategory	=	Swinging,
		ConditionMax	=	15,
		MaxHitCount	=	1,
		DoorDamage	=	15,
		IdleAnim	=	Idle,
		SwingAnim	=	Sledgehammer,
		CriticalChance	=	10,
		WeaponWeight	=	1,
		DisplayName	=	Chainsaw,
		MinRange	=	0.3,
		SwingTime	=	4.0,		
		KnockdownMod	=	1,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Chainsaw,
		RunAnim	=	Run_Weapon2,
		TwoHandWeapon = TRUE,
		BreakSound  =   PZ_MetalSnap,
		TreeDamage  =   5,
		CantAttackWithLowestEndurance	=	TRUE,
	}
}